This is the fifth entry of my weekly series Learning Go. Last week I covered a few more pieces of the Slice
and Map
type. This week I will be talking about the Struct
and Interface
types.
A struct
is a data structure that allows you to compose values of different types. Because of that, a struct
is a great way to aggregate data. From a computer science perspective, a struct
in Go is considered a composite data type.
This simply means that this is a data type which can be constructed using the language’s primitive data types (string
, int
, etc), or other composite types. Let’s see one in action.
In this example I will be creating a struct
with primitive data types:
package main
import (
"fmt"
)
type car struct {
model string
color string
year int
}
func main() {
c := car{
model: "tacoma",
color: "white",
year: 2020,
}
fmt.Println(c)
// {tacoma white 2020}
}
In the example above, I am creating a new struct
of type car
.
type
type
, in this case, our type
is car
car
, to have the underlying type of struct
field names
paired with their type
Like many things in programming, there is more than one way to do something. The same can be said about creating a struct
. If you are wanting to use a struct
for a specific scope, there is a short-hand way to declare them.
package main
import "fmt"
func main() {
c := struct {
model string
color string
year int
}{
model: "tacoma",
color: "white",
year: 2020,
}
fmt.Println(c)
// {tacoma white 2020}
}
Let me walk you through what is happening in this example:
c
of type struct
{}
, on the left-hand side, we declare our field names{}
we declare the name and the value of these field namesImportant note: you must place a comma after each entry in a struct
, or you will get an error from the compiler that looks a little bit like this:
syntax error: unexpected newline, expecting comma or }
Methods are used heavily in programming and that is no different in Go. Thinking in terms of traditional Object Oriented paradigms, a method is defined and called in relation to the Class it was defined in.
In Go, a type may have a method associated with it, most commonly with a struct
. Let’s take a look at an example using a method
of a struct
type:
package main
import (
"fmt"
)
type toyota struct {
model string
color string
year int
}
func (t toyota) start() {
fmt.Println("vroom vroom")
}
func main() {
t := toyota{
model: "tacoma",
color: "white",
year: 2020,
}
t.start()
// vroom vroom
}
type
with the identifier toyota
with an underlying type of struct
func
keyword, we create a new function(t toyota)
, pay attention to toyota
here, this is what is called a receiver type - this means this method can only be called by a toyota
typet
is a value receiver - it is possible to use a pointer receiver as wellt
- I will show you how in the next example belowpackage main
import (
"fmt"
)
type toyota struct {
model string
color string
year int
}
func (t toyota) start() {
fmt.Println("Hey! I'm a ", t.color, t.year, t.model)
}
func main() {
t := toyota{
model: "tacoma",
color: "white",
year: 2020,
}
t.start()
// Hey I'm a white 2020 tacoma
}
This example is identical to the previous; however, the change to note here is what is happening inside of the start
method.
toyota
with a receiver value t
toyota
type, we see that it has three field names: model
, color
, and year
func
main
we are creating a new variable named t
t
to be of type toyota
and assign the values tacoma
, white
, and 2020
to their respective field namesstart
method from t
t
is of type toyota
it has access to the start
methodstart
we are again using dot notation to print out the values of the fields found in toyota
An interface
is both a type
and how you name a group of methods in Go. Let’s jump right into an example to explain:
package main
import (
"fmt"
)
type car interface {
start() string
}
type toyota struct {
model string
}
type subaru struct {
model string
}
func (t toyota) start() string {
return t.model
}
func (s subaru) start() string {
return s.model
}
func getModel(c car) {
fmt.Println(c.start())
}
func main() {
t := toyota{model: "tacoma"}
s := subaru{model: "forester"}
getModel(t)
// tacoma
getModel(s)
// forester
}
interface
- I do this by writing the type
keyword, followed by the identifier car
, and lastly the underlying type structstruct
types
, toyota
and subaru
- they both have a field named model
with the type string
start
and have value receivers and accept their respective receiver type toyota
and subaru
getModel
that takes a value of type car
as a parametergetModel
function, I print out the returned value of the start
methodmain
function I declare two variables, t
and s
t
is assigned to the value of type tacoma
with the field name model
and respective value tacoma
s
and the type is subaru
tacoma
and subaru
types have a method named start
start
is a part of the car
interface
, both the tacoma
and subaru
types can also be of type car
getModel
function twice, first by passing in t
as an argument, and then by passing s
as an argumentmodel
is returned for t
and s
There are so many ways to optimize and organize your code in Go.
The struct
data type helps us compartmentalize our code by common values and allows us to aggregate values of multiple types, all under one type. How cool is that?
While struct
allows us to group data creatively, interface
allows us to group functionality between our struct
values. Thus allowing our code to have a deeper reach throughout our codebase. Now, creating methods that can run functionality across multiple struct
types is a painless exercise.
Next week I will be sharing my experience with functions in Go, see you then!