This is the fifth entry of my weekly series Learning Go. Last week I covered a few more pieces of the Slice and Map type. This week I will be talking about the Struct and Interface types.
A struct is a data structure that allows you to compose values of different types. Because of that, a struct is a great way to aggregate data. From a computer science perspective, a struct in Go is considered a composite data type.
This simply means that this is a data type which can be constructed using the language’s primitive data types (string, int, etc), or other composite types. Let’s see one in action.
In this example I will be creating a struct with primitive data types:
package main
import (
"fmt"
)
type car struct {
model string
color string
year int
}
func main() {
c := car{
model: "tacoma",
color: "white",
year: 2020,
}
fmt.Println(c)
// {tacoma white 2020}
}
In the example above, I am creating a new struct of type car.
typetype, in this case, our type is carcar, to have the underlying type of structfield names paired with their typeLike many things in programming, there is more than one way to do something. The same can be said about creating a struct. If you are wanting to use a struct for a specific scope, there is a short-hand way to declare them.
package main
import "fmt"
func main() {
c := struct {
model string
color string
year int
}{
model: "tacoma",
color: "white",
year: 2020,
}
fmt.Println(c)
// {tacoma white 2020}
}
Let me walk you through what is happening in this example:
c of type struct{}, on the left-hand side, we declare our field names{} we declare the name and the value of these field namesImportant note: you must place a comma after each entry in a struct, or you will get an error from the compiler that looks a little bit like this:
syntax error: unexpected newline, expecting comma or }
Methods are used heavily in programming and that is no different in Go. Thinking in terms of traditional Object Oriented paradigms, a method is defined and called in relation to the Class it was defined in.
In Go, a type may have a method associated with it, most commonly with a struct. Let’s take a look at an example using a method of a struct type:
package main
import (
"fmt"
)
type toyota struct {
model string
color string
year int
}
func (t toyota) start() {
fmt.Println("vroom vroom")
}
func main() {
t := toyota{
model: "tacoma",
color: "white",
year: 2020,
}
t.start()
// vroom vroom
}
type with the identifier toyota with an underlying type of structfunc keyword, we create a new function(t toyota), pay attention to toyota here, this is what is called a receiver type - this means this method can only be called by a toyota typet is a value receiver - it is possible to use a pointer receiver as wellt - I will show you how in the next example belowpackage main
import (
"fmt"
)
type toyota struct {
model string
color string
year int
}
func (t toyota) start() {
fmt.Println("Hey! I'm a ", t.color, t.year, t.model)
}
func main() {
t := toyota{
model: "tacoma",
color: "white",
year: 2020,
}
t.start()
// Hey I'm a white 2020 tacoma
}
This example is identical to the previous; however, the change to note here is what is happening inside of the start method.
toyota with a receiver value ttoyota type, we see that it has three field names: model, color, and yearfunc main we are creating a new variable named tt to be of type toyota and assign the values tacoma, white, and 2020 to their respective field namesstart method from tt is of type toyota it has access to the start methodstart we are again using dot notation to print out the values of the fields found in toyotaAn interface is both a type and how you name a group of methods in Go. Let’s jump right into an example to explain:
package main
import (
"fmt"
)
type car interface {
start() string
}
type toyota struct {
model string
}
type subaru struct {
model string
}
func (t toyota) start() string {
return t.model
}
func (s subaru) start() string {
return s.model
}
func getModel(c car) {
fmt.Println(c.start())
}
func main() {
t := toyota{model: "tacoma"}
s := subaru{model: "forester"}
getModel(t)
// tacoma
getModel(s)
// forester
}
interface - I do this by writing the type keyword, followed by the identifier car, and lastly the underlying type structstruct types, toyota and subaru - they both have a field named model with the type stringstart and have value receivers and accept their respective receiver type toyota and subarugetModel that takes a value of type car as a parametergetModel function, I print out the returned value of the start methodmain function I declare two variables, t and st is assigned to the value of type tacoma with the field name model and respective value tacomas and the type is subarutacoma and subaru types have a method named startstart is a part of the car interface, both the tacoma and subaru types can also be of type cargetModel function twice, first by passing in t as an argument, and then by passing s as an argumentmodel is returned for t and sThere are so many ways to optimize and organize your code in Go.
The struct data type helps us compartmentalize our code by common values and allows us to aggregate values of multiple types, all under one type. How cool is that?
While struct allows us to group data creatively, interface allows us to group functionality between our struct values. Thus allowing our code to have a deeper reach throughout our codebase. Now, creating methods that can run functionality across multiple struct types is a painless exercise.
Next week I will be sharing my experience with functions in Go, see you then!